Stick ranger 2 hacked4/18/2024 for your other characters, there are two approaches one is very offensive in nature and works well in the early game. it is very easy now since both bridges are guaranteed to be down and the pods don't seem to patrol into the side rooms of the console room, so you can hide there then blue move hack the console in one turn your goal is not to reveal yourself until you can hack the console in the same turn (prevents reinforcements, gives you easy open shots) His direct goal is the console, but obviously don't make stupid moves along the way you must bring a shinobi who is specialized in all the detection radius modifiers (ghostwalker, covert, smg). After that is was a simple matter of overwatch camping the roof until the other patrols walked into my trap and (mostly) died instantly Then I moved up my Technical and Grenadier and mowed down a Muton, 4 Sectoids and an Advent or two with Flame, Grenades and firepower. On my best run tower run so far, I stealthed past the patrolling pods and hacked the objective while two patrols were on the roof. They also clean up stunned pods incredibly well. Technicals and Grenadiers are OK because you can equip them with SMGs for concealment and movement purposes. It just makes it extra hard to bring him through. I don't recommend bringing a Gunner because his concealment radius is bad. After the hack is done, no more reinforcements can come and you have a couple of turns to clear out the control room. Survey the paths the patrols take for a while and you should be able to find a way past them. There is no timer and reinforcements do not start until you break concealment, so take all the time you need to get your guys safely into the control room. Bring medikits, gunners, flashbangs, and get ready for a slugfest. You really can't afford to be aggressive until you've killed ~30 aliens. Retreating into overwatch is nothing to be ashamed of. Go in with a big squad, move slowly, make sure to engage behind LoS chokepoints so you don't inadvertently trigger pods. My squad comp was Sapper-Grenadier, Stealth-Shinobi with Scatteray, Medic-Spec-Officer with rifle, hail of bullets-Gunner and a crit-assault.Īs for the HQ, there aren't reinforcements, so at least that's nice. To do that, you have to make it a decent distance before going loud, and then find a way to sneak the shinobi past the activated pods and into blue move range (or orange if your officer is close enough) to the console. Getting a shinobi to the comms console is basically a win button if you've engaged a significant number of enemies. Rushing the first tower so ADVENT isn't really strong seems to work for a lot of people, meaning increased priority needs to be put on Liberation chain missions. I got lucky and was able to go in with lasers at strength 4, first time seeing a Muton that run. What are some of your successful strategies? What conditions do you take the networks towers? I have yet to try an HQ assault, I am scared shitless because of network towers. This leads me to believe you have to go loud sooner than later, but then you into infinite reinforcements and could easily wipe. I did try and stealth all the way to comm building but no matter what I did/scummed I couldn't make it. Again, I ran the shinobi to trigger the comm desk. However, the explosions/noise ended up attracting EVERY pod. If I didn't save scummed I would have wiped due to my initiation and strategy.Ģnd run- I attempted to stealth as much as the way possible, set up an ambush for an easy pod wipe. I eventually "suicide" ran my shinobi to the comm desk. after the 4th-ish I figured out the reinforcements wouldn't stop. The 1st run I found myself attempting to defeat EVERY wave of reinforcements. For the record, I have beaten vanilla Xcom on Legend/Ironman but as I learn LW2 I just don't want to deal with rookie/learning mistakes killing me. 90% of missions I do not need to save scum. Some context: In both cases, I found them to extremely hard. I hope to one day be able to play this game Ironman style, thus my below post. I have attempted network towers in twice, once at strength 8 and 6.
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